@WitchDev - Thats really cool, but this is my sketchbook thread and a general place for stuff I make using Unreal. Just mentioning because I'm not sure if you just wanted to inform me, or you thought this is like a waywo for Unreal. There is one like that one the very top of the unreal engine section, but its pretty much…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
Hi guys, I'm a student Video Game Design at Digital Arts and Entertainment (in Kortrijk, Belgium). For my graduation project, I'm developing a tool to blend static meshes with the environment. I basically want to remove the harsh seam that you see when a static mesh intersects with a landscape actor. Some examples of…
ok so i've been noticing this happening when ever i start working with the editor. whenever i work with unreal and check the unreal screenshot folder in the my documents/my games area, i find screenshots of what i was working on(screens of when i was moving stuff in the editor, working in the materials, kismet work, and…
Hi, My next unreal level in unreal is going to be a forested canyon and I was wondering how I might go about animating the trees swaying in the wind. Are there any tutorials about adding animations to static meshes knocking around as I cant seem to find any. In the past I have animated branches with a panning texture but I…
Hi, I have mapped an entire Unreal 3 level using custom meshes but have realized that the scale is too large! Is it possible to proportionally scale an entire unreal map (all static meshes and terrain) by the same amount? If not, is it possible to set the height of the FOV in game so I can hide the fact that I have done…
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H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. The hands are not skinned but I have successfully imported him into Unreal Tournament III as a playable character. ... Comments, questions and criticism please. t h a n k y o u -bryon.
Hey all, i've been working on this the past week in an attempt to learn the unreal engine and boost my portfolio. It's based on some concept art from deadspace. Any crits or comments are of course welcome. The exterior rocks and sky are from unreal but everything else is done by me. I set myself a deadline of 7 days so i'm…
Hello, I have created a metal tilling texture in Mixer. In SP I have created anotherbaked metal texture map. Is it possible to refine the metal look so the two texture match better?I'm now getting two different metal textures/pieces in my unreal scene. Hope it makes sence.Or would you need to tweak the Roughness settings…