Hey all my full-shot renders are coming out like depth of field is turned on even though it's off. Here are my settings: Close up shots work fine, but anything from far back is messed up. I tried adding a new camera, a different scene, and marmoset 2 and still had the same problem. However, I took shots last night and did…
Hi, I'm using the technique shown here to fix a model I've made. The current model uses 2 large texture sheets that I must change into 3 smaller sheets so that I can save up on Alpha channels. Now I'm having problems at some point, and I think it is related to render to texture. Here is a part of the model that I must…
I plan on using Max (although I know how to use Blender decently) and rendering in Keyshot, although I haven't really rendered anything before. I'll check those tutorials out and that thread, which I heard about., I'm really interested in the material layering in particular. Substance Designer is something I've wanted to…
Everything was done in blender. Followed a very helpful Youtube tutorial to help me learn the tool. Just morphing a cylinder around was a great way for me to learn what I was doing. May go back one day to make the texture more realistic or maybe do something cooler with the background. Rendered. I wanted to cut grooves…
Hey, I've got this problem where some of the model detail (in some cases it's detail that shouldn't be there) is being displayed when I render my model in substance painter. I've checked all of the exported maps and it doesn't appear there (or at least I can't see it). With the dials, I can half understand as what is being…
Hello Everyone, I have been having an issue with 3DS Max acting up with textures. I have read about Gamma issues and even video card issues but I just built a new computer with i7 and a GTX960 graphics card so I dont think its the video card. So, the problem is when I render my UV template (usually 1024x1024 PNG (48bit))…
Hi! I recently graduated and now I started to build up my portfolio, Im specialized in environment and also love Substance Designer. I have played around with it for a while now and would like to add them to my portfolio in Artstation. I decided that I want to render them in UE4, I tried to google some tips and also…
To clarify, it's fine to do that unless your renderer sets the behavior outside of the 0-1 space to some mode besides repeating the texture. See the documentation on glTexParameter here to get a better idea. For most renderers you have to go out of your way to do this, so it's really not something to worry about unless…
I was just going over some presentation of a new material/shader approach from RAD studios, where they were talking about masked/composite materials. With the introduction of UE4, it looks EPIC are tailoring towards a very similar thing. Couple this with the introduction of 3d scanning, and software like dDo, and it seems…
Ive been trying to set up scene with lighting using the vreylight/sun or any, and Physical Camera (I use 3dsmax2016). It just doesnt happen, Everything is white, and right now I deleted all the lights and camera so it should be a black render screen AND AGAIN its white. I deleted the whole set and again its white. Ive been…