Hello Polycount! I am having an issue with 3DS Max and Maya's FBX exporting of stingray materials. It exports everything fine except it seems to be exporting Max and Maya internal cubemap files that it uses for viewport previewing of PBS'. It is exporting 3 textures in addition to the models textures. Here's a screenshot.…
Hi, I'm the programmer and producer of an indie team creating a retro first person shooter (think DOOM or Quake). Its theme is a blend of gothic, dark fantasy, and lovecraftian. I'm looking for a talented individual who can create concept art and promotional material for the game. This is open to anyone of any experience…
Hey, so I would like to make specular in my material which is reminiscent of a CD. What I mean by that is Id like the specular to have a rainbow-like effect which splays out from the specular highlight. I don't want the specular highlights to be lines going toward the center like they do on a CD, I merely want the effect…
hey people, Iam searching for content and material of any sort, that handle the topic of how to approach the interior of a car or vehicle in general. Not just the chairs being somewhat placed on the floor, but real interior. I was quite inspired going back watching the trailer for Final Fantasy Versus 13 back then and…
Hey guys my next Paragon breakdown/tutorial is here. This time were taking what we learnt from the first one and adding a growth effect so we can grow our Ice over time. Check it out here and let me know what you think! https://www.artstation.com/artwork/XBJ1La The Original Paragon Material we're re-purposing (created and…
Hey guys. So I'm using max to render out a tileable rain ripple texture. Everything is working great however I realized that the mask I'm using is cutting off the ripples in any places where they overlap. The ripples are white circles on a black background so in Photoshop all I'd do to fix this is change the blending mode…
I don't use vray, but this behavior makes sense. When you change opacity of the blue material the blend node is using that like a layer, so you get more grey material as a result. You'll want to add another node after the blend for total opacity, or find a different way to blend the two.
Hey guys, since the unreal engine forums are down right now, I figured I'd see if anyone here knows. So want to know if there is a way to reorder the list of parameters created in the material for the instance. By default it looks like it just goes off of alphabetical names.
Hey everyone! Now that I've got some money from working, I'm looking to pick up some nice art books that I've been missing out on. So I was curious to know what you consider absolutely essential reference material, your favorite reference book, or your favorite inspirational art books? For me personally, I always find…
Hi guys, I would like to know how to do UV tiling at shader level in SD. I don't want to do texture tilling that would lower my texture resolution. At the moment i can only use in the 3d view Material > Default > Edit > Tiling But it only give me a uniform square ratio. I need to be able to set custom X, Y value like…