Hi guys,
I would like to know how to do UV tiling at shader level in SD.
I don't want to do texture tilling that would lower my texture resolution.
At the moment i can only use in the 3d view
Material > Default > Edit > Tiling But it only give me a uniform square ratio.
I need to be able to set custom X, Y value like (3,15) for exemple.
Is it possible to do this ?
Thanks for your time.
Cheers
E
Replies
C:\Program Files\Allegorithmic\Substance Designer\resources\view3d\shaders
Could you please tell me, if these are the one to be edited to get this works
- with the Metallic / Roughness workflow
- with OpenGL / Iray preview
Thanks again.
EDIT:
I have try to replace in fs.glsl
But it doesn't work,
in fs.glsl
Thanks again for your time.