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how to do non squared material UV tiling in SD ?

SebKaine
polycounter lvl 5
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SebKaine polycounter lvl 5
Hi guys, 

I would like to know how to do UV tiling at shader level in SD.
I don't want to do texture tilling that would lower my texture resolution.
At the moment i can only use in the 3d view  Material > Default > Edit > Tiling

  

But it only give me a uniform square ratio.
I need to be able to set custom X, Y value like (3,15) for exemple.

Is it possible to do this ?

Thanks for your time.
Cheers 
E


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