Hey guys! Student game artist here giving this a go, mainly looking for feedback and good advice on how to improve with my work. First time posting on Polycount as well as entering something like this Planning on making a throne room based on overgrowth and underground ruins, the idea behind it is that its a throne room…
Unreal Engine 4 project that contains desert environment with abandoned locations to explore. This project also have a drive able car to explore the environment faster. I wanted to put my last few years of work into one project using some of my older models and new ones. Tweaking all of the content to work well together.…
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
Hey All, My first post here on the Polycount forums, and excited to be actually starting to become apart of the community. I'll be posting some more work in the future, but figured I'd start with something I had to do for class this past week to ease my way in. As with everything on these forums, feedback is most…
*Edit**Only looking for paid for work, I am onfortunately no longer ina position to work for rev share or experience* My name is Morrissey Alexander I am a 3D Artist with a focus on realistic environment prop art both high and low poly models. I experienced with creating models using Maya, ZBrush, Photoshop, Quixel Suite,…
Very nice, man. Looking forward to seeing what you do next. Also, I would recommend putting your most recent update in the first post in this thread. Many people don't seem to go past the first page so it's good to edit that first post just in case. ;)
Hi, there's a really highly skilled modeler out there who makes primarily really cool mech robots. I think he has a youtube channel as well showing his process. MAYBE an xsi user(hard for me to remember exactly) Anyways, I was hoping some of you might have a clue as to who i'm talking about ? I'd just like to see his…
Hi everyone, I'm a fresh graduate and currently working on my portfolio. This is my second attempt to model a car. I'd like to see any critique or suggestions you guys have. Also, I'm struggling to model a headlight now. So any advice on how to model it would be greatly appreciated!!! Reference
Lady Death Fanart Collectible: Part 4 More clothes Hi there! it’s me, Rob Zepeda.In this entry I’ll show you some of the process of creation for the boots and cape. Here are my main references. I tried a different approach with this pieces by not starting them from scratch. Years ago I used and had some fun with DAZ 3D so…