Hi all, I've followed a tutorial I purchased from Eat3d with the introduction to kismet. I'm using UDK May. I've followed the section on a camera fly through. It works in Kismet, just scrubbing the timeline, but as soon as I hit play in editor, I just spawn at my player start as usual and can run around/whatever. I'm not…
For my scene over in P&P I've been using a temporary light setup of 1 Dominant Directional light. It was something that A.) I could get to bake and B.) Was enough for me to see the environment as I worked. This week I am putting emphasis on establishing that scenes atmosphere and I am tryin gto get NON dominant lights to…
In the new versions of UDK a camera bob has been added whilst the player is standing idle, as if the camera is swaying as they breath. Is there a way to disable it? After much googling iv'e discovered (link) that alternative game types don't have the sway/bob but unfortunately they also alter the height of the players…
Hey guys after a few fixes and added couple more props i think i need some feed back on the latest work in progress. My biggest weakness would be on lighting i am not too sure about the lighting for the environment please critique and comment thank you! Hi guys, since it is almost to the point of completion, just a few…
I've google'd and youtube'd my way to my first game asset for UDK: http://cl.ly/image/2Z1D392F1q3i Problem is I have no idea which part of the process comes next. I attempted to automatic map the UV's, but at 130k tris you can probably imagine how that turned out. Should I map out lower res topology with something like…
I have two identical rooms I have textured and lit in UDK. The first one looks great but the second one on a couple of the walls give off a red hue. Not what I'm looking to do. I've tried deleting the light, the static mesh I'm using for that light, and I still get the same red hue. It's as if there is a light actor or a…
Hey everyone, so here's the concept I'm creating an environment from for one of my portfolio pieces (Artist is Joachim Barrum): And here is my current progress Being a noob at lighting & post-processing in UDK (or in general for that matter), I could really use some guidance /particularly/ in regards to how I should go…
Hey everyone, so here's the concept I'm creating an environment from for one of my portfolio pieces (Artist is Joachim Barrum): And here is my current progress Being a noob at lighting & post-processing in UDK (or in general for that matter), I could really use some guidance /particularly/ in regards to how I should go…
Hi everyone, I'm building a level in UDK for my semester project, and I have a couple of questions/issues I was hoping you guys could shed some light on. 1) Can you duplicate landscape safely? I have a level built which I'd like to partially mirror. I have flipped it by selecting the existing landscape and using ctrl-click…
In UDK, you would apply an emissive map to get that glow effect. You might still end up putting a soft light somewhere in there, but the point is you wont be setting up the lights in Maya. Basically you will be setting up the material to give off the lighting. See: [ame="…