For my scene over in P&P I've been using a temporary light setup of 1 Dominant Directional light. It was something that A.) I could get to bake and B.) Was enough for me to see the environment as I worked.
This week I am putting emphasis on establishing that scenes atmosphere and I am tryin gto get NON dominant lights to bake. What i have tried, so far:
- 1 Directional
- 1 Omni
- 1 Lightmass Importance Volume
- Baking @ 'Preview' and 'Medium' settings
- Checked to make sure Light Channels all match up.
This is a problem I had on previous versions of the UDK and the only fix I could find was to use a Dominant light, which you can only use one of. Since I can't do that going forward i need to crack this nut now.
Any thoughts?
Replies
Make sure you have lightmaps assigned to your assets and the correct channel selected.
Not sure what other problems you could be running into, it's really as simple as holding "L" and clicking to add a point light or go actor classes Light->Directional Light right click add directional light here
Would something my World Properties being fucking things up?