I've google'd and youtube'd my way to my first game asset for UDK:
http://cl.ly/image/2Z1D392F1q3i
Problem is I have no idea which part of the process comes next. I attempted to automatic map the UV's, but at 130k tris you can probably imagine how that turned out.
Should I map out lower res topology with something like Topogun at this point? When is the appropriate time to generate UV maps? Are there steps that i've missed?
How would you approach this?
Replies
you can find very useful tutorials and guides here about almost everyhting what is needed for real time 3d things:
http://wiki.polycount.com/
2. unwrap lowpoly
3. bake normals, make other textures you need
4. export your low poly.
http://udn.epicgames.com/Three/SettingUpWeapons.html
I'm assuming the low poly version should be a single object? Are you suggesting that Topogun might be overkill for my model?
http://www.youtube.com/playlist?list=PL925958D31D8D30C7