Hey everyone. Starting a thread for a class project im working on this quarter. Here is the concept art im working off of created by James Finch. Crits are welcome. Most updated progress key asset breakdown boat asset progress
This is a tricycle cafe project I did, lots of basic prop modeling and simple rendering using mental ray shaders. Done for an art test that didn't work out. Let me know what you guys think. www.pierson3d.com
@Eric Chadwick Thank you for your feedback, Eric! I did it as one of my final projects for my game art class, so didn't really had time to come back and fix it! I will definitely write down your feedback for my future projects! Thanks again :)
Hello, so i tried to baked my textures from Highpoly to the LowPoly model in substance painter, but something weird happended. I've got strange quad edges all along the model and it seems that the highpoly details are being projected so randomly, can you help me with that please ?
This is a little project for a little contest at Facepunch Studios. I wanted to use this as an exercise in learning how to generate highpoly normal maps for a low poly model. Here's what I've got so far... Uv's: But I hit a bit of a snag when it comes to the normal map... I'm using Maya and Mudbox...anybody know what's…
Hello! I'm a year 3 Game Art university student. That is currently working on developing my ZBrush and texturing skills. As a first project this year we have been given a brief to create a commercially driven asset, we were given a list of different things to choose from. I choose to model a character from the comic book…
Ive decided to post the progress of my class project, re-creating a section of Elizabeth Street, Melbourne for a game engine. We're building roughly 100 meters of the street from the Flinders Street intersection upto Flinders Lane. Google maps link:…
I'm working on an open source project to bring basic bump-map and specular effects to background images on the web. Demo here. (view on iPhone for tilt functions) But I need help from a 3D texture artist who can produce some lovely public-domain/licence-free textures for people to work with. This illustration indicates the…
I'm using blender. The hand painted globe I scanned using an Artec Space Spider. I'm trying to find a way to reshape the UV map in such a way that the 3d globe becomes a standard equilateral projection or 2:1 aspect ratio that accurately depicts the world. This picture shows the rough layout of the UV map. As you can see,…