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University Character Project: Alma Mayer - Blacksad

Hello!

I'm a year 3 Game Art university student. That is currently working on developing my ZBrush and texturing skills. As a first project this year we have been given a brief to create a commercially driven asset, we were given a list of different things to choose from. I choose to model a character from the comic book series Blacksad.

Quick concept drawing of the character I choose to model from Blacksad...


This is my first ZBrush character model and here is how I made it...

PART 1: ZBrush blockout



PART 2: Details!




When merging the body I encountered a problem, where I accidentally lost all my lower subdivisions due to merging the body parts together... So i went into Maya to retopologize the body of the model...
before-

after-

with higher subdivisions and the details projected onto it-


PART 3: Hair


PART 4:
Clothes + Other


PART 5: Texturing


PART 6: Setting up lighting in Marmoset Toolbag


PART 7: Final render



Final poly count (whole scene): 133,501
Character poly count: 
132,791

To conclude, my next goal is too improve my unwrapping skill, texturing and defenitly I want to learn how model clothes and hair better! 

Programs I have used to produce this mode: ZBrush, Maya, 3DS Max, Substance Painter and lastly Marmoset Toolbag.
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