I'm using blender. The hand painted globe I scanned using an Artec Space Spider.
I'm trying to find a way to reshape the UV map in such a way that the 3d globe becomes a standard equilateral projection or 2:1 aspect ratio that accurately depicts the world.
This picture shows the rough layout of the UV map. As you can see, it's nowhere near an equilateral projection.
I'm working from this imperfect sphere (which was a 3d scan that's been touched up, no mesh work has been done).
Here is what the mesh looks like overlaying the UV map
This is the reverse of the process most people take when handling spheres, which is why there is little documentation on this precise process, at least that I've found. Scanning from a globe allowed me to spend 4 years slowly designing the world and incorporating incredible depth to the world I'm crafting. I'm looking for a way to put the UV map onto a perfect sphere.
Any assistance would be greatly appreciated. Thank you!
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If there are any video's/useful links or you want to go onto discord and chat about it let me know in a PM. Thanks!