This is my latest prohect t hat I'm doing for a modeling class. We have to create a high poly hard surface model. I chose this lovely bike: http://www.flickr.com/photos/57766537@N06/5414488594/ and here's some shots of the model: http://www.flickr.com/photos/57766537@N06/5414490868/sizes/l/in/photostream/…
Hi! I've been texturing my colt model for a little while now, trying to understand how to make the different materials look good. I understand the specular and the diffuse quite well, but I'm also trying to understand how a gloss map can efficiently improve the looks of my model. I'm asking for advice on what to do with a…
As a novice history buff , I wanted to do something in the historical realistic catagory. After look at what is already in game vs what is not I decide to do something around the Kursk Summer 1943 Camo Pattern 1st .SS-PzGrenDiv
Hi guys! After seeing Marks 1911 post, I thought I'd post mine for some crit. Definitely no where near the same level as his, I really wanted to focus on map baking and texture painting as they are both really bad weak areas for me. It was also my first attempt at using, XNormal for normal and AO. It has a some goofs I…
Modeling practice in Maya. C&C much appreciated, especially on the wires. did this a while ago and tried to fix the wires as there was a lot of redundancy/extra polys. Not sure if it was successfully done.
Hey everyone, Since this is my first post on polycount, I can't put pics in yet. But it's a model I cranked out in a day, no textures. It's for the make something unreal contest mod that I'm doing until I land a job. Any comments/ critiques are greatly appreciated, even harsh ones. Need criticism to get better. Thanks -…
Hey everybody - so sorry I keep the game on hold - I lost internet at home thanks to my neighbor cutting down a tree.... Anyway... ".... Especially when its waving a razor-sharp hunting knife in your eye" -N
I'm working on making a new environment piece in UDK and while my progress on it might be slow I would like to get more feedback along the way as I'm working on it. First I have a few reference images and the blockout in MAX viewport with some very crude lighting placement. It's a bit darker than I want it to be in the…