As a novice history buff , I wanted to do something in the historical realistic catagory. After look at what is already in game vs what is not I decide to do something around the Kursk Summer 1943 Camo Pattern 1st .SS-PzGrenDiv
1331 is a famous tiger tank of Tank Ace Michael Wittmann so a good choice but be careful how you publicise your set as his Units full title at Kursk was the 1st SS Panzergrenadier Division Leibstandart SS Adolf HItler. ( This Unit was later responsable for the Malmedy massacre war crime)
The SS units are a touchy subject in some parts of Europe and their symbols are banned. Some COH2 mods have been taken down by Relic after complaints that they were SS based.
1331 is a famous tiger tank of Tank Ace Michael Wittmann so a good choice but be careful how you publicise your set as his Units full title at Kursk was the 1st SS Panzergrenadier Division Leibstandart SS Adolf HItler. ( This Unit was later responsable for the Malmedy massacre war crime)
The SS units are a touchy subject in some parts of Europe and their symbols are banned. Some COH2 mods have been taken down by Relic after complaints that they were SS based.
Exactly, I was using him as a ref since I'm a big fan of the Tiger. Excellent point about the SS, I think I will stick to the pattern design but leave out any insignia or logos pertaining to the SS. Thanks for the heads up
can you specific please the term "take down SS symbols"? , you can't have a Tank from armored divisions without the proper insignias and divisional markings, why I'm saying this? because a fellow skinmaker saw his work banned for using helmet crests in his vehicle, so please be advice , the way that historical painted vechicles you wanted to be , because history already been writen , and we must accept it, but banned every symbol is wrong , if LSSAH must banned also the 16th Guard from soviet Union symbol must banned for massakers is Eastern Prussia etc etc....
That and their symbols have been used extensively by hate groups since. Mind you, they aren't banned for use everywhere, but they are banned in Germany in most contexts. Games or digital content which feature those symbols can be banned or pulled there also. There are plenty of active gamers in Germany. Since COH2 wants to be accessible, its worth losing a little bit of accuracy for accessibility, as this is still a game, not a documentary.
decals killing the details of the pictures use a blank decal, so you can see any mistakes or errors.
George I think you are missing the point. If accepted for the game store to be usable in ranked matches there is no option to remove the team color decals as the game does not allow it. If you want to play unranked matches why pay for a vehicle skin when you can have it for free from the mod link?
Mav you know me , I'm the guy who hates decals . Now seriously Relic must also add a blank decal seat as well , before the ability of custom skinpacks I use to play with relic paterns skins without decals , these blue -green -yellow etc etc decals are something that spoils all the visual of the game. Decals in coh2 as well in coh1 used only for identify team colors , in coh1 we removed not only decals but also team colors and the game looks fantastic , now for purpuse of multi these are active , ok I can burry team colors but not decals .
Mav you know me , I'm the guy who hates decals . Now seriously Relic must also add a blank decal seat as well , before the ability of custom skinpacks I use to play with relic paterns skins without decals , these blue -green -yellow etc etc decals are something that spoils all the visual of the game. Decals in coh2 as well in coh1 used only for identify team colors , in coh1 we removed not only decals but also team colors and the game looks fantastic , now for purpuse of multi these are active , ok I can burry team colors but not decals .
The easiest way for Relic to do this is to remove all decals by default and then add to all players an item with Relic's default decals which they can choose to put in the decal slot or leave empty.
Seriously, now that I think about it this is what Relic should do. It's so simple.
Mav you know me , I'm the guy who hates decals . Now seriously Relic must also add a blank decal seat as well , before the ability of custom skinpacks I use to play with relic paterns skins without decals , these blue -green -yellow etc etc decals are something that spoils all the visual of the game. Decals in coh2 as well in coh1 used only for identify team colors , in coh1 we removed not only decals but also team colors and the game looks fantastic , now for purpuse of multi these are active , ok I can burry team colors but not decals .
The easiest way for Relic to do this is to remove all decals by default and then add to all players an item with Relic's default decals which they can choose to put in the decal slot or leave empty.
Seriously, now that I think about it this is what Relic should do. It's so simple.
That would close down a potential revenue stream so i guess that is why they have it set up as default on ranked matches
I need to tweak tiger color as I got it wrong, and the panther does not apply the texture set
The panthers problem was raised on the Q&A. Ive non my work just on psd so i dont know how other with maya etc solved that problem. Nice to see the skins comming on well now.
I need to tweak tiger color as I got it wrong, and the panther does not apply the texture set
The panthers problem was raised on the Q&A. Ive non my work just on psd so i dont know how other with maya etc solved that problem. Nice to see the skins comming on well now.
H yea, you guys had a full convo here while I was being lazy
Sky that happens since the last six months we spent our time above skins and game to understand which goes where, only figured out whatching replays , so as i fell it we work with gunpowder and now with meshes we enter nuclear age
So after much screwing around I decided to create my own unique camo pattern based off a few design and colors. Went with a 2 tone disruptive camo ambush
So now im stuck, everything is set to go. I jump in game head to modding hub, them manage i see my mod i push publish, i select curated and publish and it does nothing
What Georider is asking is if you have uploaded anything else to the workshop. The reason for asking is that there is a limit(~1gb) worth available space for you to upload workshop files. I doubt this the problem as I tried to upload something earlier and got an error code 10. WHich I think is a Steam server issue or overload(busy). Try again in a few hours.
I get the same codes and sudently i saw that skinpack take the free cloud space and could not remove it , I have sent tickets but nothing hear out yet!, so I believe that sometimes steam upload to cloud but for some reason if you got error is posible to have cloud eaters files ..... more I will post when i have an answer,
Replies
The SS units are a touchy subject in some parts of Europe and their symbols are banned. Some COH2 mods have been taken down by Relic after complaints that they were SS based.
https://en.wikipedia.org/wiki/Strafgesetzbuch_section_86a#Symbols_affected
The easiest way for Relic to do this is to remove all decals by default and then add to all players an item with Relic's default decals which they can choose to put in the decal slot or leave empty.
Seriously, now that I think about it this is what Relic should do. It's so simple.
That would close down a potential revenue stream so i guess that is why they have it set up as default on ranked matches