Sorry for the noob question, but I've been wondering how do you make sprawling natural environments (game worlds) that you see in most video games? If I'm not mistaken it has something to do with megatextures and modular meshes. Does anyone know of any good resources/tutorials teaching how to do this in Maya? I've always…
Treyarch in Santa Monica (www.treyarch.com) is seeking experienced realistic Environment Concept Artists for 1 month in-house only positions starting immediately. Game industry experience is preferred by not required. To apply, please submit your concept art portfolio and resume to marina.shamashevich@activision.com with…
Hello, I'm seeking advice on my portfolio. As a 3D Prop/Environment artist, I'm passionate about entering the industry, but I feel my work may be a bit lackluster. Are there any specific areas for improvement or recommendations to ensure my portfolio meets the top-quality standards that companies are seeking? Here's my…
Hi everyone, over the past few months I have worked on two major projects that I hope can replace my current portfolio. My goal is to be a game environment artist, so I would like your opinion on whether these projects show I have the skills needed to be hireable in a junior position. If not, please let me know what I…
Hey hey everyone! For this project I am making a Desert town environment inspired by the Temple of Anubis map from Overwatch. Firstly, I found some really sweet concepts of similar environments on google images and artstation. So from here I decided to paint out some concept art in Photoshop to experiment with composition,…
Hello Polycount once again! :poly009: My next environment piece is from the anime/manga Full Metal Alchemist, specifically the room from Episode 3 "Mother" (first anime series) where Ed and Al tried to transmute their mother back to life: Back in 2005 when I first decided I wanted to be a game artist, I went through an…
Hey all! This is what i made from our 3 week Environment assignment we got i school. The course was focused on using and learning Zbrush. I made a sort of "log in screen" scene, with a cartoonish, hand painted and sort of Darksiders 2 inspired look (or well, that was my goal anyway) xP So this is what i came up with:…
Solitude is a real-time 3D Environment Art project created entirely by students in the Game Art and Animation program at Seneca College. This project was in production for 6 weeks, with one week for post. We used UDK. Check out the other 2 group projects when they're posted as well! We'll post more info soon, for now check…
Looks good. Id try to make a more full environment to show off. Everything you have is just little pieces. In the urban fishing one id personally move the camera closer to the subject so we dont see the end of the environment where the ground/walls stop. it makes it feel less like an environment that exists when you show…
Hi, what is the process of making environment art such as "god of war" , "cyberpunk 2077", "the last of us" etc. I mean do they get ilustrations/concepts from 2d concept artists and then turn it into 3d (same as characters) or gathering as much references from real world objects all arround the world? in other words - is…