Hi,
what is the process of making environment art such as "god of war" , "cyberpunk 2077", "the last of us" etc.
I mean do they get ilustrations/concepts from 2d concept artists and then turn it into 3d (same as characters) or gathering as much references from real world objects all arround the world?
in other words - is it mandatory for a 3d environment artist to concept those architecural/env. models by themselves?
Replies
3d artists need to be able to interpret the 2d art to make 3d assets. This can be more or less difficult, depending on the skill of the concept artist.
There've gotta be some youtube videos outlining the process, these are major game franchises with serious marketing pushes, including "making of" interviews.
Plus they likely have art books, filled with concepts.
Heck, just search on Artstation, tons of concept artists showing their work from those titles.
https://m.twitch.tv/videos/274095408