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how to model/texture a large-scale environment

polycounter lvl 4
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WindchILL polycounter lvl 4
Sorry for the noob question, but I've been wondering how do you make sprawling natural environments (game worlds) that you see in most video games? If I'm not mistaken it has something to do with megatextures and modular meshes. Does anyone know of any good resources/tutorials teaching how to do this in Maya? I've always been puzzled as to how to make a huge environment...

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