OKi doki, I've benched my own MSI 970 card a little bit, haven't had time to do any long-time testing. Here is how it looks (not my machine though) Here are my current system specs: MSI Z77A-GD65, Socket-1155 Intel® Core i7-3770K Processor Corsair Vengeance DDR3 1600MHz 16GB CL9 MSI GTX 970 Twin Frozr V 4GB BF4: Everything…
I've been trying to step up my texture game. Naughty Dog has put out some awesome hints on the subject, so I've been trying to follow along and emulate the processes shared by some of their artists. Right now I'm working on doing simple bricks using a technique presented by Tate Mosesian over on Pixologic. This technique…
Hello everyone! Here's my concept: Short: The concept is a futuristic survival battle on hostile planets, with a female pilot in her mid 30s to early 40s, still kicking ass and taking names. She pilots an older style mech, with more patches and replaced parts than your first junker. Long: Lore: It is way far into the…
Rotor was made by *Ben Mathis - 3D art www.poopinmymouth.com *Ágúst Karlsson - programming is.linkedin.com/pub/ágúst-karlsson/9/86a/908 *Peter Boehme - illustrator http://www.peterboehme.com/ *Ian Dorsch - Sound http://www.iandorsch.com/ Snjóhús Games is myself and my husband Ágúst. We wanted to make a small game as a…
I haven't posted on polycount in many years (probably not since participating in the first Dominance War), but it's provided me with tons of inspiration. I'm not nearly as talented an artist as most of the posters here, but maybe some of you will find it interesting. Background: Dungeon Hearts is a fast-paced JRPG/Puzzle…
Art Overview At ArenaNet, we’re serious about art. We’ve built an art-centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent from all over the world. We created our art internship program to help develop young artists, providing them…
Animation Generalist Job Description Nerve software is seeking an experienced Animator familiar with all aspects of the animation pipeline for a full-time, on-site position. As a generalist your job will be to take on animation related tasks from top to bottom, including rigging, skinning, animating, and engine…
Hi all, we've finally released Majestic-12 for PC; and it's only $9.99. We've also included a 10% discount for any polycount users who use the discount code below. We've been working on this for the last 3 years, and many of you have watched the game's progress in this thread:…
[UPDATE] 10-05-09 Overall Shot Rendered in UT3 Hey Polycounters, I am working on a Military Cryochamber Facility Room set in the distant future. For this scene I plan to do a lot of Sub D modeling and getting the entire scene into UT3 for a real time preview. I will have this entire scene finished by the time GDC hits,…
hello, i have couple of questions and i appreciate any advice you could give me. 1)i am planing to render a project through a render farm since i'm working on a laptop. .i have only 40$(USD) budget and farm prices are so high..what are your thoughts?..i cannot afford to render twice.. 2)how do render farms get my…