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Animation Generalist - Nerve Software

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Animation Generalist

Job Description

Nerve software is seeking an experienced Animator familiar with all aspects of the animation pipeline for a full-time, on-site position. As a generalist your job will be to take on animation related tasks from top to bottom, including rigging, skinning, animating, and engine implementation in a variety of styles. Special consideration will be made for those with interest in related disciplines such as vfx creation, 3D modelling, or tools scripting.

Skills and Requirements

  • 2+ years of animation experience in game development
  • Competent in rigging and skinning 3D assets
  • Skilled in animating organic and non-organic forms
  • Eye for visual storytelling through movement in a range of styles
  • Proficient in Maya, Max, or equivalent
  • Experience with Unreal Engine 4 including the Skeletal Mesh Animation System and Sequencer
  • Self motivated with ability to collaborate and articulately communicate with other team members.
  • Comfortable working with minimal direction

Bonus Skills

  • Experience with VFX editors and particle systems
  • Experience with 3D prop and material creation
  • Experience with Python, MEL, Maxscript, or equivalent scripting language

If interested, please email resume and portfolio to jobs@nervesoftware.com. U.S. residency required.


About the Company

Nerve Software, based in Dallas, Texas, is an independent video game developer committed to creating visually engaging worlds and exciting gameplay. Led by industry veterans Brandon James and former id Software CEO Todd Hollenshead, Nerve’s management team has 40+ years of leadership experience. Founded in 2001, Nerve’s talented staff has worked on numerous AAA titles and franchises including Borderlands, Wolfenstein, DOOM and Call of Duty. Nerve’s internal properties include Burnstar, the exciting action puzzle game blazing it’s way to the Nintendo Switch for Summer 2018.

www.nervesoftware.com

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