Hi! I'm trying to create models with "pixel art textures" but I am stuck on getting the pixels on the mesh to stay square. The below model is only a test! I have tried relaxing my textures to get all square checker maps but this doesn't help with the pixels. I have tried making the UV layout itself square but that really…
in this image i make two exemples 1 and 2 and i use two method to texture it wish method is the correct ? the tiling texture is the method of making the textue ? or just the texture have to be repeatedly laid out on a mesh without visible seams like you say and without care about the method of texturing ? :( please help
Hi , thanks for advices :-) Here a update of my texture. I changed the "darker stone" . I forgot to say that this texture is a horizontal tiling texture. @Sordid23 : Probably yes , I put my next texture here. And yes I make a scene.
Survivor Zero is a game that got a bit of attention on reddit back when it was first announced as being "the game everyone wanted" - a zombie survival sandbox with emphasis on cunning over killing; you have to think about what you do in order to survive a zombie apocalypse. The style of the game is realistic, and set in…
Hey guys, I'm learning the new PBR texturing process and am getting to know and create the new maps. I've looked over a lot of forums and helpful advice from sites, some good reads I found on PBR are https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html…
Hello Community, I'm part of a small recently formed indie studio and we are missing an artist. We are working on a game to be released on the PC and iOS and we need 3D artists who are also capable of painting 2D stylized textures. We need someone flexible who can take descriptions and concept documents and work closely…
So how do I attach all my textures to my asset in ue4? ive tried looking on youtube and only see videos for applying 1 texture sheet to a single asset. So I get to the point where I import the mesh combined (into ue4), import my textures from substance painter, create a material and thats where im stuck. how do I get the…
Hello This is a problem i have been struggling with for a long time now.Finding textures i can use from scratch. Now i am trying another method.To transfer one texture to another and try to make it look good.The problem is that it never look good! Often i need a door/Window to match a wall texture i have been working…
I want to make the isolation walls as a textures for a UE4 scene, I don't know how to start or what to use this it's a bit more complex than the textures I'm used to make, would you scult it in zbrush and make a texture out of it? or should I learn designer? Thanks. This is my reference
Hello guys :) in this theard i will be creating some textures to learn how to use Zbrush and learn how to make good textures here is my first Hipoly Brick : i will bake it and start texturing soon crits and comment welcome