Add and Edit Normals modifier> select all normals> Unify(this will bake the normals) If you haven't already got baked normals then you can select all faces> polygon:smoothing group rollout> clear all and set a number
Try copying one of the stock materials in UDK that just have a simple normal map and diffuse setup. Insert your maps into the copy and see what happens. Also just try dumping some regular normal mapped udk assets into your scene and see if they work. The link gun has it's normals on, but that's not a baked material, but it…
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…
Hello all, I don't post here much but I know you all might have the answer to this problem. I will use a concrete barrier as an example. To make this asset I modeled it in Max, made a high poly version and sent it to Zbrush where I applied a quick noise. From there I used Zbrush to render a normal map. Now the problem is…
Trying to learn normal mapping and the such following along with a tutorial.. But when I apply my Normal Map, no matter the resolution, it looks like it's 256x256 in the viewport and jagged.. I tried going through the wiki and people with similar issues but so far nothing has helped me. Information to help * I'm rendering…
Very good tutorial. Thank you Leonardo. Alternatively you can also sculpt your normal maps using normal images as a source too: Here is a tutorial about how to sculpt normals with PixaFlux. In fact, elements like the bolts can be groups of images that generate all the texture information (Albedo - Metalness - Roughness -…
Hey guys how are you today. Let's get to the topic. I'm stupid. I'm doing this project for my school and i try to bake a normal map for my bowl but the map is all messed up. I tried to delete the history from both high and low poly meshes. Also the UV on the low poly are good. But for some reason the normal map is not…
I'm currently working on a project for my uni course and have been trying to get trees and bushes with a certain effect. It's pretty much the same as can be seen in this game: https://www.insidedecay.com/maquette I am familiar with softening normals, or transferring them from a sphere on to a tree, but it doesn't quite get…
hi im a amateur artist that loves to model, just recent i began to tinker with models for games. i ve been working a asset for warframe, personal project just as learning process the past couple of day i been pulling my hair with normal, my knowledge is low. so basically i bake a normal i was not happy and bake another,…
Hi Polycount users I have some basic baking problems, maybe someone can help me out here. I have a very simple baisc mesh, 1. LP 2.HP 3.Cage, everyhing is created and looks the way it should. But for some reasons i can't smooth my hard edges on my LP the way it looks on the HP. After baking the normal map in Substance…