hi im a amateur artist that loves to model, just recent i began to tinker with models for games. i ve been working a asset for warframe, personal project just as learning process the past couple of day i been pulling my hair with normal, my knowledge is low.
so basically i bake a normal i was not happy and bake another, the i got impatience and create redo the uvs and just let blender do auto packing for testing because i was having kinda ghost image, then with the new uv layout i saw what i marked with red. seems like the old layout has some kind of ghost effect on the new one. im confuse is the some form of cache issue ?
appreciate any kind of feedback and help, im kinda annoy i dont know what to do.
using x normal v3.19 and blender 2.78
Replies
Good luck!
I'm just shooting in the dark.
the thing i dont understand is why the lines and the white dots, i dont understand is like a form of cache.
Also, are you using a cage mesh? Might worth to try exporting a new one after all the modifications.