Hey guys how are you today. Let's get to the topic. I'm stupid.
I'm doing this project for my school and i try to bake a normal map for my bowl but the map is all messed up. I tried to delete the history from both high and low poly meshes. Also the UV on the low poly are good. But for some reason the normal map is not projected right. Please help me T_T.
(I use normal maps for the sake of practice)
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Small note, you'd want to Freeze transforms in maya, reset would clear away any translate/rotate/scale you've done.