Piece for my portfolio and for me to gain further experience in low/highpoly modeling, baking & texturing. Currently have some normal map issues in marmoset while it looks good in the Maya viewport. Support edges added to the lowpoly managed to remove some artifacts, but keeping that up to remove all artifacts will just…
Hello Everyone! I've been away from PC too damn long, it's time to come back hahah And I didn't came alone, brought my new piece with me. Would love some critiques and feedbacks to improve my next pieces. Thanks!! (More images on my ArtStation post - https://www.artstation.com/artwork/lVgbGo )
Hello, In Max I can bake a texture using projection with normal maps applied on the Hgh poly material. When baked the low poly receive the same normal map as the high poly. Is it possible to do the same in marmoset? If my HP mesh have a mateial with Normal map, it doesn't bake on the LP mesh. Sorry but I'm french and it's…
I modeled this cord straight and I want to wrap it around the cylinder object in the background but after some searching I can't seem to find out how to go about doing this.
Hi ! There is in blender an addon called F2 and with this you can create a polygon from one vertex selected just by pressing F on the keyboard...in C4D is true there are polygon pen but when its extrude a polygon from a selected vertex or selected edge it place the polygon weird and not following the direction of other…
Hey, I was just wondering, when you start at a AAA studio, I imagine things to be quite busy and ideally you would want to hit the ground running. Assuming you're a junior/entry level, is there a ramp up period? Do they give you practice assignments to work on first so you can learn their pipeline and methods? Cheers.
Hi guys, I'm trying to learn the depths of Maya this week. One thing that I use a lot in Max is the shift + drag in edge mode to extrude polys. Is there a way to do this in Maya? I found shift + holding right click and Extrude Edge in the menu. It's a bit slower though, even if I hotkey it, it's an extra key press every…
In 3ds Max when you have multiple components selected the pivot options become really dynamic, allowing you to move from the center of the selection or individual component pivots when mousing over them, i.e. a multi vert selection can be moved based on the pivot of a single vert in the selection. I realize Maya has the…
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…