Hey,
I was just wondering, when you start at a AAA studio, I imagine things to be quite busy and ideally you would want to hit the ground running.
Assuming you're a junior/entry level, is there a ramp up period? Do they give you practice assignments to work on first so you can learn their pipeline and methods?
Cheers.
Replies
I've personally experienced everything from having way to much to do immediately, to being asked to sort of 'sit on the sidelines' literally for months while most of the team barreled towards an upcoming milestone. In my very first position, I made a rather significant contribution to the game in the first few weeks. It all really depends on the specifics of the situation and studio.
Did some work for the game and learned their pipeline super quickly. Moved onto larger assets after that.
I try to make it a point to bring homemade food in as a token of appreciation at some point early on. Seduce their stomachs.
Cheers!