Hello,
In Max I can bake a texture using projection with normal maps applied on the Hgh poly material. When baked the low poly receive the same normal map as the high poly. Is it possible to do the same in marmoset? If my HP mesh have a mateial with Normal map, it doesn't bake on the LP mesh.
Sorry but I'm french and it's not easy to explain my issue ^^
Thank you
Replies
The build listed there doesn't have highpoly normal map baking in yet, but it has a bunch of other neat baker stuff. The next build, which we plan to release very soon will have it though.