Hi guys,I've provided you a reference photo which may be a 3d render by itself. I modeled such an object. I tried to make such a material but I couldn't get the exact same result. As you see in the reference photo, there is some amount of whitish scattering and absorbtion.Please help me to make this material in Vray.…
So I'm rendering some maps right now, and due to the somewhat unconventional pipeline I've set up for myself, I can't have the padding too high or else the textures will bleed over into eachother. However, the padding I have right now is too low, and there are some very visable issues near some of the seems. I'm sure there…
As I promised in my last post: http://www.polycount.com/forum/showthread.php?t=150188 I post the final result of applying dota2 two materials, including the two masks and some vmt settings, in blender cycles renderer. It's pretty hard to simulate the in game effect in a ray tracing environment, so I have done quite a few…
Hey, I've been using Blender for a little while now and have been following tutorials but I never felt like I had created something that was mine doing that. So I decided it was about time I put aside the tutorials for a while and model something that was mine. This is where my chest of drawers came in, it's something I…
Hi guys, I am a self-tought newbie in 3D field. As for now I am trying to learn as much as I can because I really would like to work doing 3D some day. I recently made this render in 3DsMax and I would be glad to get some feedback. Please, tell me what you think, what I did wrong, what I could have done better. Any help.…
Hey guys, perhaps a trivial issue here in comparison to others. I'm looking for a tutorial or tips on how to import my weapon mesh into UDK or Unreal for rendering purposes. Marmoset just isn't doing it for me anymore. My spec always looks crap in it and gloss maps don't seem to work for me so I'm giving unreal a go. Plus…
pre baked material. So what you want is a tool that does this for realtime stuff or you set the material in your software package up as you would do it for offline rendering and then render to texture it. unreal engine has something like that build in
Hello, I am sure there is a simply fix for this, but I am just not sure what it is. I made a basic fern, and the objects seem to be rendering in front of other objects in that same fern when they are supposed to be behind other branches, see video below for example. The example problem Any help is greatly appreciated
Hi everyone, I'm looking for 2 features of Quixel Suite 1 in Quixel Suite 2 and I cant find them. Where is the option that we could decrease and increase the texture resolution for better performance and second where are the rendering options such as background color, etc. I will be appreciated if you help me. Thanks
Recently got an Update for Maya 2013...to get a hold of "bonus tools" So I've been working on this character - then I noticed this issue in my normal map in 2013.5 - It works in viewport 2.0 - but then it turns black when it is in high quality rendering... - Wrong face on that last one - (durp) - Anyone know what this is…