Recently got an Update for Maya 2013...to get a hold of "bonus tools"
So I've been working on this character - then I noticed this issue in my normal map in 2013.5 -
It works in viewport 2.0 - but then it turns black when it is in high quality rendering...
- Wrong face on that last one - (durp) - Anyone know what this is about?
Replies
Normal map display for default materials (Blinn/Lambert etc) broke in 2013.5 for High Quality viewport.
So it is a bug and not something you did.
It has since been fixed, but unfortunately for 2013.5 your only option is to use VP 2.
Any-who thanks for the advice