So I'm rendering some maps right now, and due to the somewhat unconventional pipeline I've set up for myself, I can't have the padding too high or else the textures will bleed over into eachother. However, the padding I have right now is too low, and there are some very visable issues near some of the seems. I'm sure there has to be a way that I can stretch the pixels from the edge to fix the problem, but I'm not sure how. Does anyone know how to fix this issue?
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