Hello, I'm a student ( 16 years old), My problem is more of an conflict I have made a lot of assets (about 500) in the past year ranging from fences to sci-fi weapons and lately I have been thinking of making a demo of all my art in a game engine. My problem is that I don't know which engine to use. I tried unity and all…
i'm not sure if this is the right place to post this but anyways. i'm a newbie in 3d game assets creation, probably 5 or 6 months into it. i use blender coz that's like the cheapest option i can think of that has good features....i'm pretty comfortable with modelling a few objects but i'm not quite sure how to go about the…
HEY HOW DO I SHARE ART LIKE YOU SHARED HERE I AM NEW HERE I CANT FIND SHARE OPTION IN THIS FORUM 3D Art Showcase & Critiques PREVIEWITS RETURN TO SHARE YOUR ARTWORK BUT HOW TO SHARE IT THERE IS NO OPTION OF SHARE PLS HELP ANYONE
I'm working on an engine in XNA but before I can do anything with it I need an animated model to test with. So I've made the main character, the topology was perfect it was 260 poly's sticking with the retro look while maintaining a good form. When it came to animating, I set up vertex groups and an armature and it all…
Hi, I'm making some river pilings in zbrush. First I made barnacle and limpet shells, did a zgrab to make alpha masks for brushes. Barnacle brush test by Cube Republic, on Flickr The problem I'm foreseeing is polypainting. Can anyone advice me how I can keep the shells as separate objects. I don't wish to make an insert…
I wanted to share a model I finished today, this is for a WIP game my brother and I are developing called Stellar Drift. Model took around 50 hours to complete from concepting to final in game model. All textures are 2k x 2k and the final poly count is roughly 21k. I appreciate any comments and critiques you guys can…
update: I'm going for the cartoony, pixar feel that Wildstar has. I wanted to get some feedback from polycount before I started the next phase of the process. I'm basically 90% there, but we all know that last 10% is a bitch. I know I have to touch up the specular map. Its just the standard spec u get from nDo2 right now.
Having some issues trying to figure out how to get a decal onto my mesh. I have a metal paint canister that I want to get a label wrapped around the middle of it, but still expose the metal on the top and bottom - similar to this: The label is paper, just like this one above. My projection image is also worn and torn up…
Hey, Sam here, new to the site. I am really passionate about weapon modeling, this is my most recent one. I want to improve more but most times I just don't exactly know how. I appreciate any feedback. The mesh isn't as low poly as I would like (36,1K tris) and I made several UV sets to get some texture resolution despite…