I wanted to share a model I finished today, this is for a WIP game my brother and I are developing called Stellar Drift. Model took around 50 hours to complete from concepting to final in game model. All textures are 2k x 2k and the final poly count is roughly 21k.
I appreciate any comments and critiques you guys can provide!
Below is my art station link and a few pictures:
https://www.artstation.com/artwork/9VxrO
Replies
Also, while I'm talking about textures, my suggestion is maybe you can gather more references and give the design more detail so the textures don't look 100% uniform and ambiguous. For example, the orange is used everywhere but how can both the exhaust and the cockpit look the same?
To get a better idea of what I mean, look at fantasy ships like the X-Wing or the Blue Falcon and notice how each craft element is distinguished from one another.
Brian "Panda" Choi
I'll post up a few more shots once I fix up some of the textures like someone mentioned.
lotet
Not going to lie this took a bit longer then expected so I ended up rushing some of the textures in a need to finish, but I'll definitely revisit it to fix that. I went with 2048 textures x 2048 textures and there are a total of 5 parts: main ship, turret, landing gear, cockpit, and the canope. Do you have any suggestions on how to increase the texture resolution without going past 2k? Is it down to UV layout?
JordanN
Thanks! I'll dig up some more refernces to add some more variation, such as paint thinning in areas, or other highlights to stylize it even more. I totally see what you mean about the orange, I'll try and mix it up and give the engine portions a darker more worn orange since it probably took a beating flying through space and such.