i'm not sure if this is the right place to post this but anyways.
i'm a newbie in 3d game assets creation, probably 5 or 6 months into it. i use blender coz that's like the cheapest option i can think of that has good features....i'm pretty comfortable with modelling a few objects but i'm not quite sure how to go about the texturing (if there is a particular way to go about it) i don't have a tablet so i can't paint, i have substance painter student licence but it seems my system's graphic card is not supported.
i don't know it there is a way to texture objects easily like stylized stuff without hand-painting or just any kind of texturing technique that would make game assets look good....i feel stuck and on the brink of giving up.
any help would be appreciated.
Replies
There is also an amazingly well made tutorial by Marc Brunet on Cubebrush that goes over making a stylized character using baked textures as the base and modifying it further in photoshop. https://cubebrush.co/mb?product_id=qt8ow . The Tut is $60 but it goes through everything.
Hope this helps
It's a tutorial on doing hand painted textures in Blender directly.
Tablets are amazing,but it is possible (thought slower) to do amazing hand painted work without it. You'll just need to probably create some macros to quickly adjust scale and opacity of your brush as you work.
And get real comfortable with your mouse!
As Asura said, if you do have a bit of budget, investing even in a small tablet will make things a lot easier for you.
maybe i'll just try substance again
If that isn't an option, I don't think there is a 'standard' way to do what you want. I would suggest experimenting with various things and see if you like the results. For example, just assigning flat colors to low poly objects, and see if you like any of the results, or experimenting with shader tricks (toon shaders and such), to see if you can get any effects you like.
If you post some examples from games that you kind of want to emulate, that would help a lot. 'Stylized' is a very general term. It doesn't mean much, apart from being non-photorealistic.
Virtually everyone who makes textures uses a tablet as part of the process, so that is definitely a limitation if you want somewhat 'typical' looking textures.
I haven't seen the tutorial Asura mentions, but the suggestion to use baked textures as starting point, and add to them using photoshop, is a great option.