I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
Is there a way to get a (near) 2 point perspective in native unreal? I've already found the fantastic perspective plugin which solves this issue. But the project needs to be accessed by someone who does not have said plugin.
hey my name is abdullah im beginnig modelling and ive been working on an urban environment for a game. it is set in a post apocalyptic world where humanity are slowyly recovering and in an area where the ground is too hazardous to live on the buildings expand up instead of out, in the game these buildins will be called…
Hi folks, simple question but its driving me crazy. Looked all over the interweb. How do you snap a vertex along one axis to another vertex? For example, I would extrude a series of oddly shaped faces, but I want them to align in the Y axis. In Maya, you can turn on vertex snapping and use the move tool to middle mouse…
Welcome to my workshop hut, as of this day, I've already 9 items in the workshop, none accepted yet and learning and doing everyday. This thread might be very slow since my internet connection is very limited (3rd world country in a nutshell). Alas, welcome anyway! Have a nice stay!
I'm using max 8 and i used the polygon hide feature in Edit Poly to hide certain faces so i could work more easily. But when i unhidden the faces the verts that go with those faces are missing??? i tried searching for it but found nothing. Anyone know a solution to for this?