i meant to say that models exported into 3ds max from zbrush have the save uv's from zbrush (the flipped uv's). If i export manually from zbrush, the uv's export correctly.
so basically i'm trying to say, how do i get goz to automatically flip the uv's (the correct orientation) when i transfer my model to 3ds max via GoZ? sorry for confusion
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so basically i'm trying to say, how do i get goz to automatically flip the uv's (the correct orientation) when i transfer my model to 3ds max via GoZ?
sorry for confusion