I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
Is there a way to get a (near) 2 point perspective in native unreal? I've already found the fantastic perspective plugin which solves this issue. But the project needs to be accessed by someone who does not have said plugin.
Hi folks, simple question but its driving me crazy. Looked all over the interweb. How do you snap a vertex along one axis to another vertex? For example, I would extrude a series of oddly shaped faces, but I want them to align in the Y axis. In Maya, you can turn on vertex snapping and use the move tool to middle mouse…
hey my name is abdullah im beginnig modelling and ive been working on an urban environment for a game. it is set in a post apocalyptic world where humanity are slowyly recovering and in an area where the ground is too hazardous to live on the buildings expand up instead of out, in the game these buildins will be called…
Welcome to my workshop hut, as of this day, I've already 9 items in the workshop, none accepted yet and learning and doing everyday. This thread might be very slow since my internet connection is very limited (3rd world country in a nutshell). Alas, welcome anyway! Have a nice stay!