Hi PC people, I have an issue with smoothing groups on a simple model I am creating of course in 3ds max. I cleared all smoothing groups first and then applied an Auto Smooth with 45.0 value. As you can see in the image, there are some artifacts along one side of this trash can model.…
Hello, I create some models in MoI 3D and want to retopologize them in 3ds Max using QuadRemesher. For QR to work properly I need to set up smoothing groups. Luckily MoI 3D exports all parts which need to have a unique smoothing group in separate elements. SO I quickly give them some random materials using material IDs to…
Hi, I've been confused by this question for a while. I have a organic character within some hard surfacing armor and fabric cloth on. In general situation, should I smooth render the character? The problem is sometimes the UV will get stretched, but without smooth render, the model is not smooth enough in some specific…
Everytime I bake normal maps in xnormal I get extremely ugly results. I made this model to test out smoothing groups and perfect normal baking. In this image, my cylindrical bases will be divided like so: The cylindrical part will get a cylindrical map with one smoothing group on one UVW island. The top of the cylinder…
Dont smooth the mesh in one single smoothing group it only works for sphere like objects. Smooth the whole object and select the edges with a very strong angle and make hard edges.