Hi here! I am trying to figure out what would be the optimal workflow to make all created substances available to several artists of the same team over a network, and so I was wondering if any of you here already have some efficient workflow? 1- Would you set up as shelf a directory that is under version control, and share…
Since I see everyone creating their textures in substance painter should beginners skip texturing in photoshop and use substance from now on? With the advantages of substance painter is their a reason someone would use photoshop over substance besides just favoring it?
Oxide Games is looking for a Substance Material Artist to join our team, working on a new AAA game title with a first party publisher. Qualified individuals will be required to work hands on to set the benchmark of quality for assets in game as well as be organized, have excellent communication skills, with a willingness…
I've been doing some experiments and watched a couple of tutorials on working with opacity on substance but I don't exactly know how to import it to UE4. I wanted to achieve this look from substance to UE4: So I made a box test in substance with an opacity channel set up as well as PBR metal rough with alpha blending…
Issue: Backing special maps in Substance Designer results in the following error. "Baking failed (Normal Map from Mesh)UV set 0 doesn't exist" Steps Taken To Isolate problem -Baking generic cube exported from Maya 2016.5 Ext2 in FBX format. Issue occurs with all objects -Settings in image below -Switched "Set distance…
I have started a new Substance designer learning series called Substance Masters. This series will focus on learning from a mix of skilled substance designer artists, to get a varied library of materials to learn from. Download and more previews - https://www.artstation.com/artwork/wVBQZ Volume 1 contains 3 different…
So, I've
been puttering away at this thing on and off since summer. It started as a way
to learn the new Zmodeler tools in Zbrush, without having to chase around for
ref, and practice hard surface at the same time. I've mostly been a character
guy thus far. This slowly evolved into a desire to turn out a game-model,…
Did a quick seach and as far as I know you cant create uvs in substance painter. You can in zBrush but its kind of inflexible. *What I do is create the character in zBrush. *Goz a (duplicated) decimated version to a 3D modelling app. Play with the eport settings in ZB until the decimated model is the right size and…
So I have been doing some research about other texturing sofwares like Mari, Substance painter and Mudbox. Substance Painter seems to be quite popular especially with udim now added and multi channel painting. Mari does not support multi channel painting but supports huge udim painting. Would appreciate texture artists…