I want to make a many super hero substance and I think I will try to create one with Batman or Iron-Man after this. Made 100% in substance designer and rendered in Marmoset https://www.artstation.com/artwork/v196a6
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?
I'm trying to import my colored spec map into substance painter and i have but the problem i'm facing is substance painter refuses to use RGB in the spec channel. Anybody know a quick tutorial or wiki link?
Hello! Here are some stylized materials that I have been creating while learning Substance Designer for a personal UE5 environment project I'm currently working on. I am slowly starting to get the hang of Substance Designer and am becoming more comfortable including it in my asset creation workflow. Feel free to check out…
For the indie version, B2M is locked to Substance Player (a free application that runs substances). If you use the professional version, B2M is a standalone substance and can be ran in any program that supports substances like Unity and Substance Designer. Its obviously more convenient when it runs in Substance Designer…
Hey, my new character! Darius From league of Legends. I try substance painter this time. UV are not optimize and retopo is not perfect (some triangles on face) but for a first time i'm glad with the result. Rendereing in Substance painter too And ref:
I was planing to buy substance bundle this new year sale on steam , sadly it didn't have discount this time .Now I'm hoping it will have discount this summer sale,but still worry that it won't have again,did substance have discount in the previous summer sale or not? Should I buy substance bundle right now or wait for the…
As well as i know,Substance Designer used in tilling texture most case. But in addition make tilling texture, I want know how to texturing model in Substance Designer. If i have a .FBX file, like below image: I want only use Substance Designer to texturing the boat. Anybody give some advice or tell me what is the workflow.
So I'm on Wildstar kick... Yay beta weekend again! I've also been on an Allegorithmic Substance kick. Most of the textures out of Substance so far has been semi realistic looking so I decided to try out a hand painted look. Here are results: No bitmaps.. all done procedurally. Final Substance size is 64kb.