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[Full Time] Substance Material Artist

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DerekLeBrun polycounter lvl 11

Oxide Games is looking for a Substance Material Artist to join our team, working on a new AAA game title with a first party publisher. Qualified individuals will be required to work hands on to set the benchmark of quality for assets in game as well as be organized, have excellent communication skills, with a willingness to support both internal and external art resources.

Responsibilities:

  • Create and maintain stylized and realistic tiling materials in Substance Designer
  • Build and maintain our art team's Substance material library
  • Create user-friendly custom nodes within Substance Designer to be used in Substance Designer/Painter by other artists
  • Asset support for in-game integration
  • Work with other art disciplines and other departments to help develop systems and tools to establish technical and aesthetic guidelines for game art assets

Requirements:

  • 3+ years as professional artist in video game development
  • Experience as a team member on a shipped title
  • Expertise in Substance Designer and Painter with a thorough understanding of PBR texturing
  • Proficient with standard industry tools like 3ds Max or Maya
  • Experience working with both internal and outsourced art team resources and pipelines

As a plus:

  • Scripting knowledge, such as Python or Lua, or basic knowledge of C/C++
  • Experience writing HLSL/GLSL shaders
  • Houdini proficiency

Please email me directly with your resume and a link to your portfolio at derek.lebrun@oxidegames.com


NOTE: At this time we are not equipped to support any out of country hires.
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