So I have been doing some research about other texturing sofwares like Mari, Substance painter and Mudbox.
Substance Painter seems to be quite popular especially with udim now added and multi channel painting.
Mari does not support multi channel painting but supports huge udim painting.
Would appreciate texture artists feedback and opinions about Mari and substance and how they influence their workflow.
Can substance painter support huge udim painting?
Replies
Is this true? Can u now paint across udim in substance painter or this is still being worked on?
But you need to paint across UDIMs only if you are working on giant continuous surfaces like a Monster Body. Everything else could be split up in logical UDIMs where you dont need to paint across. Painter is able to read the UDIM layout and does create different texture sets for it.
Like on those Cyborgs in Alita.
https://magazine.substance3d.com/alita-battle-angel-texturing-cyberpunk-future-dneg-vancouver-and-mumbai/
Or this Robot here has 180 UDIMs.
https://store.substance3d.com/blog/retrofit-af26-robot-lookdev-texturing-story-jason-huang
https://www.youtube.com/watch?v=ihQTBc_e8DM
@oglu This explains a lot. Thanks for the links. They should really do something about that. UDIMs help make rendering easier by breaking ur textures into smaller maps rather than using a huge map for an asset. Painting across udim is even possible in Blender currently.
The video I posted was uploaded almost 3 years ago. Currently, can u at least paint on one udim set without the other udims disappearing as u paint?
Data management in that area is really advanced stuff. Swapping out the Data to Disk and back fast enough is not easy.
Have you ever tried to paint 10+ 4k maps in Blender with UDIMs?
It would be nice if they start with something like 10 for now and add more performance boost later for like 100+ udims.
https://www.youtube.com/watch?v=fuldUVJ-FBU
https://blenderartists.org/t/udim-support-for-2-8-by-lukas-stockner-development-thread/1114538/199
It is in a seperate branch from the official blender.
Its not the most intuitive since its still under development. Might crash sometimes.
https://www.youtube.com/watch?v=OkuHPZIe1wU
Edit:
@gnoop Does Mari support painting udim in a different uv channel? Like uvchannel 6 instead of uv0 or uv1 ? Or the udim has to be painted in uv0 or uv1?
I saw zbrush 2020 new features. Polypaint has some really cool tools and zbrush supports udim baking..I think. Can zbrush bake edge maps?
I wouldn't stake much on it. For decades they did so many weird useless features already but not anything sound for texture painting . Guess it's not that simple.
Also, seems u can create edge maps in ZBrush, sort of:
https://www.youtube.com/watch?v=YGeAixOAsIY