started this thing like a year ago. never really liked any attempt to model a body so i threw the thing in zbrush and a few hours later i came up with this.. i like the new direction its going, hopfully more soon..
a couple days ago I was walking down the street and i noticed a molded concrete wall that was meant to look like stones, but the mold had been tiled a bunch of times like a texture and it was super noticeable. the whole thing felt really surreal. i've also had multiple times where i noticed people looking nearly identical…
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
I have big problem with cartoon style textures like World of Warcraft. I very like that style, but don't have any idea how this is painting. I'm new in 3d modeling/texturing and maybe this is stupid problem, but maybe anyone have information or idea how create textures in that style? Today i spend 4-5h for creating wood…
hey guys I need your help, my likeness skills are not as well tuned as Id like them to be. so any help you can offer would be great. since its for print im going for bigger forms and not as minuet detail. I want to emphasize/caricature-ize his likeness a bit so that it will be obviously him even if its a 6in tall sculpture.
Hi, I was wondering how they do the crease movement on games like Fifa when a player is moving? It looks like the normal map, is code switching between 2 different nor maps to create this effect? I only tend to see it on the back area of the shirt.Games like Max Payne 3 do this too. Any info would be great,thanks.
Hi everyone! I just want to share with youm my latest artwork, a Darth Maul fan art. More renders in my artstation page: https://www.artstation.com/torrrents Hope you like it!