So I decided to use all I know and finally hammer out a decent Sci Fi environment for my portfolio. Concept art is not greatest strength, so I tend to take concept from the internet like everyone else and start from there. Once I make a few things, I might add or subtract a little here and there. Either way here's my…
Hello, I'm Lee and I'm looking for freelance work! I currently have an indie license for Maya, where I can animate and rig ( using the Morpheus modular rigging system https://www.cgmonastery.com/projects/mrs/ ) I can also use Blender 2.8+ to rig and animate in. My demo reel hasn't been updated much due various NDAs and…
I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
Hi everyone, I know it's already been asked a few month ago but I'm new to UE4 and trying to figure out something with translucent materials before I get further on texturing (please consider this is a technical question and that texturing is not done...). I'm making a modular scene and I have a trimsheet with transparent…
Hi, i've started to learn how to bake light this week, and have some other questions concerning performance and materials that i can't find info about. 1. What are those other colorful maps that you get when you bake lightmaps? it seems that there are 3 of them. 2. When you have modular pieces like a wall that have an…
Hello, I am an indie game developer starting a new project. I'm looking for an artist that has experience on the art style and view of the game I'm posting below. This game is called "I am Setsuna" and I am creating a game with similar art direction. I'm looking to have props and environment created in a modular fashion.…
Hello, everyone! I am working on a school project, and am running into some issues. (I'm pretty sure this is the right thread ._____.) Okay so here it goes: The assignment is: Make a sci-fi hallway, texture and slap into UDK for modular-art practice. I'm having baking issues with my wall...This is what my hi-poly looks…
https://www.dropbox.com/s/bl26735nqboh54m/Cabins_Error.jpg This is what happens when we build all in our UDK scene for our final level assignment project due in 1.5 days. Why this? The cabins are comprised of 2 texture maps, one for the rooftop/inner ceiling, window frames, floor and doorways, and the other texture map…
Well I decided I would start posting some of my architectural work. Currently working on a downtown city block kind of thing. It's going to be an older neighborhood but still very functional and sort of kept up but some decay to it. I will post a shot of one of the main buildings later with it assembled. Until then here is…
Hi, I am trying to create a some simple flat modular pieces but I cannot seem to find out how to render these. What I am currently want to make is a brick wall, it is flat but not a simple rectangle. I unpacked the UV's of this low poly model. I followed a tutorial and somehow I am missing something. It goes wrong the…