Hi,
I am trying to create a some simple flat modular pieces but I cannot seem to find out how to render these. What I am currently want to make is a brick wall, it is flat but not a simple rectangle. I unpacked the UV's of this low poly model. I followed a tutorial and somehow I am missing something.
It goes wrong the moment I add extra "tools" to the canvas. I have several bricks and want to rotate, flip and scale them onto the flat model. I do have my final low poly on a sepperate layer but once I add a new tool to the canvas I lose the ability to render it, even when those tools are on a different layer and i switch back to the low poly layer.
I simply want to draw tools onto my 2D unpacked shape, then render a normal map out of it.
Replies
Hope this helps.
Remember you are just using pixels with depth info. You can't do BPR render there. nano/ micro meshes and hairs .
To get normal map out of it you should just paint only M (normalRGBmatrial) over each layer . Don't forget to set ambient light to zero and use "best" render mode for correct normal maps