Finally put together a showreel of my environment art i've been improving over this last year. It features more scenes shot using Unreal 5. Software used includes - 3ds Max, zBrush, Substance Painter, World Machine, Unreal, Megascans. Enjoy! https://www.youtube.com/watch?v=YuBgFtHDbac Portfolio
I have been trying to put together a render in Unreal for a prop I have made in the past but I can't quite get the glass to look as good as it did in Marmoset. This is my first go with Unreal Engine 4 so I'm open for any tips folks can provide! In Unreal: In Marmoset: Material Information:
Hi,I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images:
wacoms do not appear to be very friendly with unreal ed does anyone use a digital tablet with unreal and if so, what setup and settings are you using to enable you to do so? i heard "mouse mode" rather than "pen mode" may work, so i'll try that when i get a moment
I am trying to select a brush and it won't let me...how come? Another thing is when I pick a Texture package....and I see all the textures and try to select one, it selects a diffrent texture below the one I click...what the hell is going on? This UnrealED is the one that came with Unreal 2k4 Editors Edition by the way.
Hello all I wanted to know if the extension for "Send to unreal" in Maya 2015 is only for the Maya LT version? And if not how do I get it? I have the current extension 5 for Maya 2015 but I don't see the extension for "Send to unreal". I don not have Maya LT 2015 I have Maya 2015.
Looking for work. Discord: .rockenroll. (Rockenrolla#7706) https://www.artstation.com/markvano Email is in image (to prevent bots) Please contact me for any inquiries.
Hello All, I've been studying up on Unreal for the past several weeks, and now I want to animate a rig in Maya and bring it into Unreal. The problem I'm having is all the rigs I'm finding that will import properly into Unreal have bones/joints, but no rig controls, which makes animating them a chore and a half. The rigs…