Hi everyone, I started to document my progress and share what I've learned so far in the CGMA course Organic World Building in UE4 taught by Anthony Vaccaro https://www.artstation.com/autocon known as @Autocon here in PC. So far it's been a great experience and I highly recommend the course. We are on week 3 and I started…
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
I'll be starting from today a thread for study, this study is based as a progression study and each step i'll be creating a character in a month or so . Each character I create I'll try to focus on my weakness and topics I must learn and create a great piece of portfolio. The Steps will be as follows if any anyone want to…
Hello! I am new on this forum so please let my introduce myself really briefly.I am doing 3d graphic alongside with some small projects in UE4.I am doing this already for few years but it was always just for fun as my hobby so i can say that i am real begginer/amateur.In the past weeks i decided to start with 3d graphic…
Beware the Empathy Karma Fairy ....... Someone at work made a great statement about this whole thing. If you make a great game- regardless of big money ass clowns treating devs like Kleenex- That game is going to stick with you for the rest of your career...and it is going to open up more opportunities for the devs that…
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
Hello Fellow Creatives, I've created some brand new seamless texture images to share with the community. You'll find them at the top of these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - CONCRETE - Tile-able https://soundimage.org/txr-concrete-pavement-seamless/ NEVER A.I. GENERATED I…
Hi everyone, I’m looking for advice on creating and managing clothing variations for a game character. I’ve modeled an NPC in Blender and textured it with Substance Painter. To implement the clothing, I created separate meshes for each piece and assigned a material to them. My current approach is to toggle the clothing…
I tried blurring in Photoshop but it creates seams (i'm assuming its blurring pixels at edges differently for each image and they create seam). It looks like all the methods create some sort of artifacts that are very noticeable. I'll try the post processing see if that does the trick. It interesting that UDK does not have…