Hi Polycounters! I've started a new project for uni to create a 20k poly vehicle model in the style of the these vinyl figures from A Large Evil Corporation and to match the characters somewhat too: This is the vehicle I designed - I'm mainly a 2D guy so converting my own designs into 3D is still a relatively new…
Hey guys pretty new hear. Posted before with little response, oh well. second time around. So im working on game assets. this van was created from a original van but not ment to be a exact replica. if I could get any feedback from developers in regards to shape and design. I know textures need some work so in regards to…
I would model it square with something like floor gen. merge all the tiles into 1 object and center the pivot. draw a spline along 1 of the courses of tiles to get the curve of the paving. make sure that you keep the start and end vert as corners and the middle vert as smooth.. that or a very even bezier. path deform the…
I did a search for ipisoft and kinect camera and ipiSoft before posting this. With IpiSoft you can capture full body mocap right on your desktop with one kinect camera! Check out this awesome demonstration video! http://youtu.be/Ey3JN2hv_Q4 Be sure to check out the 30 Day FREE demo of this amazing and powerful software,…
Hi! I'm working on a bust in Zbrush, I used dynamesh to get started with it. It is around 100k points now and I have to go back to a lower level of subdivison. I tried "reconstruct subdiv" in Geometry but it doesn't work because of triangles. "Merge triangles" doesn't do anything either. Is there a way to remove the…
Hello, I'm looking for an animator to rig these 2 models: https://imgur.com/a/deAVGRO The animations we need are typing at the computer, pretending to drink a cup of something. I honestly don't think this should be that much work as we don't need detailed animations. Please submit to me your total fixed cost for doing the…
Great project @srinivasjlkm! A lot of solid iteration at techniques. About 80% there. Couldn't resist doing a quick paintover pass to get it closer to 90% without much work. 1. Your fog cards were quite sporadic creating some muddle lighting tones and colors. Once cleaned up and colors and lighting brought together the…
Hi guys, I have a texture atlas of loose dry grass blades and I want to combine these to a hay texture. I've loaded the textures into SD and thought I could use the crop tool for it and splatter all the different pieces randomly with the tile sampler. But here comes my problem - how to do this? After croping, obviously the…
Hey guys, basically I'm doing an FMP for my college and its about a game and basically what I have to do is model a character and so I did in ZBrush with about 2 million polygons in total with the clothing etc and basically what I have to do now is get the polypaint from ZBrush to Cinema 4D but I don't know how to do it…