Yeah I've been following the youtube videos of this for a while, and it looks super powerful but I am still a bit confused - there is not a single screenshot of the app itself, or instructions on how to plug it to a default Max Biped skeleton, and so on.
You are the one who uploaded the video, right ? So, could you please provide more info ? It's all pretty vague ...
i don't know this tool specifically but usually there's a fair bit of cleanup work required for mocap data before it gets passed to the animators.
just don't expect hopping around in front of a kinect sensor will somehow give instant awesome data you can just pop in the animation mixer of your CG package. there's quite the tech effort going into cleanup, rigs and retargeting before the data looks halfway presentable and can be used by an animator.
smoothing i think is just one part of the work involved. as far as cleanup goes i've seen more mouseclicks devoted to filling out gaps in the capture resulting from marker-overlap or obstruction and stopping the feet from sliding and jittering all over the floor.
i was only watching a colleague doing this though. and the captures he worked on regularly involved multiple actors, props and sets. i think he's capturing a certain hobbit these days.
but yeah, let us know how it works out if you pick this up.
Looks good, as thomasp says let us know your results if you pick a kinect and try it out as I'm very interested to see how much extra work is needed after the capture to get decent anims.
well, i've been toying around with Brekel for Kinect and it's awesome and very clean if you prepare the room a little (in general, check for the floor IR-reflectivity and try to avoid a noisy background (noisy in terms of materials and depth).
on the topic of iPi Soft - last time i worked with that it didn't do realtime mocap but had to analyze the three camera inputs. How is that working now?
Yeah I've been following the youtube videos of this for a while, and it looks super powerful but I am still a bit confused - there is not a single screenshot of the app itself, or instructions on how to plug it to a default Max Biped skeleton, and so on.
You are the one who uploaded the video, right ? So, could you please provide more info ? It's all pretty vague ...
i don't know this tool specifically but usually there's a fair bit of cleanup work required for mocap data before it gets passed to the animators.
just don't expect hopping around in front of a kinect sensor will somehow give instant awesome data you can just pop in the animation mixer of your CG package. there's quite the tech effort going into cleanup, rigs and retargeting before the data looks halfway presentable and can be used by an animator.
Lets say you have 3 different moves in one depth movie inside ipistudio.
ipiStudio lets you assign takes that are then outputable so you can set up takes around the flash (garbage) SO that only the clean motions are exported.
I will try to demonstrate this in an upcoming tutorial.
smoothing i think is just one part of the work involved. as far as cleanup goes i've seen more mouseclicks devoted to filling out gaps in the capture resulting from marker-overlap or obstruction and stopping the feet from sliding and jittering all over the floor.
i was only watching a colleague doing this though. and the captures he worked on regularly involved multiple actors, props and sets. i think he's capturing a certain hobbit these days.
but yeah, let us know how it works out if you pick this up.
on the topic of iPi Soft - last time i worked with that it didn't do realtime mocap but had to analyze the three camera inputs. How is that working now?
Replies
You are the one who uploaded the video, right ? So, could you please provide more info ? It's all pretty vague ...
Pior, they have some tutorials on their website. This one has some nice info:
http://www.ipisoft.com/documentation/user_guide/iPiStudioHelp.html
just don't expect hopping around in front of a kinect sensor will somehow give instant awesome data you can just pop in the animation mixer of your CG package. there's quite the tech effort going into cleanup, rigs and retargeting before the data looks halfway presentable and can be used by an animator.
just saying.
Only one way to find out - might gonna get a Kinect today!!
i was only watching a colleague doing this though. and the captures he worked on regularly involved multiple actors, props and sets. i think he's capturing a certain hobbit these days.
but yeah, let us know how it works out if you pick this up.
on the topic of iPi Soft - last time i worked with that it didn't do realtime mocap but had to analyze the three camera inputs. How is that working now?
Here are a couple of tutorials that cover the basics of iPiSoft Kinect.
[ame]http://www.youtube.com/watch?v=brFn09fY-Ak&feature=channel_video_title[/ame]
[ame]http://www.youtube.com/watch?v=gmQkSV3QiLQ&feature=relmfu[/ame]
You can also download the free 30 day demo Here
http://goo.gl/fJXSY
Let me know if you have any questions.
Thanks and Cheers
First you make the depth movie with the kinect camera, and it saves as an avi file.
You then load that avi file into ipiStudio , It then processes the information and makes bones which are then exported as Max or MB bvh.:poly121:
Its pretty easy and I have demonstrated it in the above 2 tutorials.
Let me know if you still have questions.:)
Thanks and Cheers
http://goo.gl/fJXSY for a FREE 30 day demo.
just note that this is a laborious process when it comes to multi camera calibration.
I am posting about the plug and play kinect (one camera) ipisoft version that requires 0 calibration.
Thanks again and Cheers
However this does take a lot of the work out.
ipisoft kinect has lots of other nifty features like tri-linear jitter filtering.
I can make great animations about 50 times faster than I used too.
Thanks and Cheers
Lets say you have 3 different moves in one depth movie inside ipistudio.
ipiStudio lets you assign takes that are then outputable so you can set up takes around the flash (garbage) SO that only the clean motions are exported.
I will try to demonstrate this in an upcoming tutorial.
Thanks and Cheers
http://goo.gl/fJXSY
Shal I post some BVH samples?
Thanks and Cheers
http://goo.gl/fJXSY
http://tech-artists.org/forum/showthread.php?t=1542