Hi Polycounters! I've started a new project for uni to create a 20k poly vehicle model in the style of the these vinyl figures from A Large Evil Corporation and to match the characters somewhat too:
This is the vehicle I designed - I'm mainly a 2D guy so converting my own designs into 3D is still a relatively new experience!
Replies
Worked into this a bit more Widened the van a little as well as changed the profile from the top which I think makes the 3/4 view a little smoother. Added bumpers, headlights, more windows, numberplate's and rounded the corners of the windows off. Gonna try tackling the ice-cream cone tomorrow with the damage details and refine the seats. Currently sitting at just under 10k. Thanks for viewing!
A friend also explained smoothing groups to me too - I always saw that phrase chucked around here and had no idea what it meant...so watching a few videos and reading the Polycount Wiki article on it I've tried to apply it somewhat.
Added dents for the the bonnet and side doors as well as refined the ice-cream part a little bit more...need to make it a bit less dense and refine the shape a bit more.
Quick update:
Also I think you have way too much geometry in your ice cream, if you're looking for a place to spend your geometry budget my suggestion would be to bevel your hard corners.
As for the window frame, sometimes the most straightforward solution is the best solution. If it were my model, I wouldn't worry too much about the edge loops going over the roof of the car unless I was REALLY hurting resource-wise. Good work on the down-res!
@mutatedjellyfish: Yeah, I started by using a rough orthographic I had done and just extruding a plane numerous times along the side view until I ended up with the 20 loops or so going down the side rather than working from extreme low-rez to higher. I'll make sure to try that next time as it sounds much more intuitive to get large forms down first and then work into details. Thanks so much for your help and comments
My assignment is due in pretty soon now so I'm calling the modelling more or less done so I can move onto textures. If I have a bit of extra time I'm gonna try and work on a little diorama, I've just whacked a circle done for now but we'll see. So added a canopy to the side which I'm a little unsure about right now and also broke one of the doors off and resized it a little to try and make it more obvious that the door was replaced at some point like in my concept.
Playing around with some colour ideas...think I like the original best as well as the yellow and baby blue on the bottom.
Looking forward to your updates!
*Edit - Oh and do you have twitter by any chance? I love following kick ass artists on there, inspiration overload
@Clinington: I think I agree! The red, white and blue looked good but too...flag like and not ice-creamy enough! Think yellow manages to communicate that pretty well!
Just laying down some base colours and working in the decals at the moment.
Nice number plate
Does anyone know how to get rid of banding from the Toolbag renders/captures? I read that banding like this occurs in Photoshop due to bit depth but I can't see an option to increase that anywhere in Toolbag. Below is what I mean...
Also here are my flat textures + gloss' that I used in Marmoset: