Hi guys,
I have a texture atlas of loose dry grass blades and I want to combine these to a hay texture.
I've loaded the textures into SD and thought I could use the crop tool for it and splatter all the different pieces randomly with the tile sampler.
But here comes my problem - how to do this?
After croping, obviously the output is stretched all over the full square dimension. THats my first problem.
To 'solve' this stretch I squished the texture to a more reasonable ratio, but this isn't very accurate.
The second problem is the tile sampler - is it even possible to feed it with non-square textures?
I thought Non-Square Expansion is what I was looking for, but it doesn't changed the stretch.
THanks for your help
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Replies
It would be simplest to make your cropped bits into squares before plugging them into the tile sampler. Use a transform node with no tiling to squash them to the right aspect ratio.
That's exactly that what I was looking for and it's really a timesaver.
Thanks for the hint
When I choose another resolution, I get totally different results.
Workaround - don't change the scale of the input