Hi guys,
I have a texture atlas of loose dry grass blades and I want to combine these to a hay texture.
I've loaded the textures into SD and thought I could use the crop tool for it and splatter all the different pieces randomly with the tile sampler.
But here comes my problem - how to do this?
After croping, obviously the output is stretched all over the full square dimension. THats my first problem.
To 'solve' this stretch I squished the texture to a more reasonable ratio, but this isn't very accurate.
The second problem is the tile sampler - is it even possible to feed it with non-square textures?
I thought Non-Square Expansion is what I was looking for, but it doesn't changed the stretch.
THanks for your help
Replies
It would be simplest to make your cropped bits into squares before plugging them into the tile sampler. Use a transform node with no tiling to squash them to the right aspect ratio.
That's exactly that what I was looking for and it's really a timesaver.
Thanks for the hint
When I choose another resolution, I get totally different results.
Workaround - don't change the scale of the input