Hey guys, basically I'm doing an FMP for my college and its about a game and basically what I have to do is model a character and so I did in ZBrush with about 2 million polygons in total with the clothing etc and basically what I have to do now is get the polypaint from ZBrush to Cinema 4D but I don't know how to do it correctly since when I've tried doing it the actual textures turned out very strange and when I followed a tutorial on how to bake them in xNormal the outcome looks also very weird. Also I think I've deleted my LOWER subdivision levels but I don't know if that makes any difference.
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