Very proud to see the Unreal Website covering the "Rookie Awards" Link - https://www.unrealengine.com/en-US/blog/celebrating-ue4-student-success-in-the-rookie-awards The results are in for the Rookie Awards 2019, and we’re excited to reveal all of the talented Unreal Engine students and devs who earned the titles “Rookie…
I took a look at your website and portfolio and I gotta say I like it. You've some nice interior environments there. I especially like the Tai Yong one since i'm a sucker for anything remotely cyberpunk/sci-fi themed. It's also good to see some breakdowns on some of the work. Now I agree with what you and dschmidt3d have…
Talking about lighting this tutorial might give you a good start, especially when using marmoset. Although the tutorial is focused on lighting for characters and thus not everything will be applicable or usefull for lighting hardsurface models (from my experience) it will be a good start with some valuables do's and…
as nerdy as it sounds, some things to perhaps bare in mind when design/building an alien. Design its planet/environment 1st. In your head if u must, but what did this sentient biped evolve from? How strong was the gravity? If u have a catalogue of new scientists behind you like a true nerd ;) , you'll have plenty to go on.…
I think, design-wise, you're going to be battling the simplified shapes and layout of the SNES game if you decide to go for a literal remake of the scene in a photorealistic style. It will never look good because the simplicity of the original will sabotage any kind of realistic texture work you do. They clash. You could…
We are looking for more members to help us develop Aether. It's an MMOEXG. A new Genre in the gaming community. Here is the GDD:(Game Design Document) Aether The ideas behind an alternate reality Introduction Aether is a unique perspective depicting an alternate history on a planet where the four elements fight a…
Hello everyone! I'm about to finish my Bachelors studies in game design, and for my final project I created a game-ready environment. I set out to create different models and textures to create an asset set which could be used for building the whole environment in Unreal Engine. My idea for the environment was to build a…
Hi Guys, I am a freelance games artist (offsite only at the moment but available!). I was inspired by Choco/Wenda's landscape tutorial on polycount/crynet and started to create a barren landscape while getting to grips with Cryengine 3. Halfway I decided to turn it into more of a deserted Wild West.This would make the…
Story: The age of man has past... The world has grown tall and verdant in their absence. Cities have fallen toppled and overgrown by the forests and the seas. Few creatures remember a time when men walked in their midst. The Beast is one of the last. He gazes upon her face and remembers a far off time as the light of day…
Hey PolyCount I have been working on this environment for a while now and would love some feedback, I feel there is still a good bit of work that needs to go into this project, but I would just appreciate some critique. I am remaking part of Mumbo's Mountain from Banjo Kazooie. This is the area I am focusing on. I have…