Hey PolyCount
I have been working on this environment for a while now and would love some feedback, I feel there is still a good bit of work that needs to go into this project, but I would just appreciate some critique.
I am remaking part of Mumbo's Mountain from Banjo Kazooie. This is the area I am focusing on.
I have almost all of the assets modelled and placed in the engine.
I wanted to make a Bamboo forest that would surround the level, although this has turned out to be quite tricky, and fairly expensive resource wise. I'm also not 100% sure on the colour of the bamboo stems, I think they may be a bit too bright. I opted to have a fog volume behind the bamboo, and a particle system to make the fog seem less static.
An individual tree.
And a patch of grass.
After taking this screenshot I have noticed that the stone steps, and the totem are a bit too similarly textured and will probably be changing this.
This is the level as a whole, still WIP, but I would appreciate feedback!
Thanks
Replies
I would definitely revise the texture on the skull, I would definitely not mirror it. It is one of the largest and most important assets in your scene, and as this is just a personal piece you don't have such stringent limitations to necessitate such an aesthetic sacrifice.
Also, shouldn't the skull (Mumbo's hut) have an entrance of some sort? Maybe have the lower jaw open or removed?
And yes there should be a door in the skull, although I wasn't sure if it would detract from the more realistic design of the skull having a doorway in the mouth. I will make a few designs and see what I come up with.
I shall post back with my progress.
I'm not trying to be overly critical, I just think the design decisions are a little odd. Anyway, I look forward to seeing any updates!
And I am happy with any feedback I get, however critical, as long as it's constructive!